In short, I'm trying to learn OpenGL to help with another project that I have started. Because I love python I thought I would use PyQt ... and it's going well so far following a couple of tutorials I found.
When I started to get more "advanced" in one of the tutorials, which is written for C++, I ran against the use of QOpenGLBuffer objects. I'm stuck at QOpenGLBuffer.allocate() ...
It appears to want a sip.voidptr and I think I understand what that is but I don't know how to make one in python.
Can someone give me a shove in the right direction?